Stylized Mace - Unity

Here is a mace pro used for early design in Gods Unchained. I have made this prop low-poly for optimization and stylized to fit with the already created art style. From low-poly in Maya i used Zbrush to create the hammered metal and wooden design then put it into substance painter for the texturing and final touches. This model was created for the use within the Unity Engine and has such following optimized texture packing necessary.

Software Used

Maya Substance Painter Unity