Splash Music Festival - Unreal Project
Splash is an endless music festival in a neon city that never sleeps. Enormous crowds have gathered to watch you perform. Customize your avatar, choose your music pack, and step onto the main stage – you are the star!
(Unreal Engine 4 & 5, UEFN)
Hero Asset - Cyberpunk News Cart
Here i created, from reference, an in-game functional news cart. Modelled, textured in Maya, then brought into Unreal Engine for material, lighting and game optimization processes (such as nanite compatibility, mesh instancing for interior decor and collision editing)
Environment Layouts & Set ups
I was also responsible for using asset packs provided to me to create unique and fun cyberpunk looking environments such as a clothing shop, tutorial train station and underground night club. I was also tasked with lighting and preparing the environments for a playable state (setting up blocking volumes, checking collision meshes, and optimizing areas of the scene for better performance – draw calls, instancing and nanite settings)
You can watch the game's trailer here: https://youtu.be/t7VFnmEll_8
Software Used