Son In Law - Music Video
My main role on this project was as a Producer organizing a small team for production within Unreal Engine and using Deepfake technology and VFX in post.
To help assist production timeline I was tasked with optimizing and texturing a couple of assets provided for background set pieces.
Using ZBrush to decimate and generate a lower poly mesh asset, followed by using the High and Low poly meshes for baked maps in the texturing phase.
Worked from image references and reports gathered on Donald Trump’s Oval Office layout and designs, in order to create as accurate of replication as possible.
Software Used
Maya Substance Painter Unreal Engine