The Legacy of Cthulhu - Shoggoth

At Intr Studio, I’ve had the pleasure of working as Lead Artist on projects like this Lovecraftian Fortnite experience; overseeing art direction, mentoring the team, and establishing core asset workflows critical to production.

The project is a Lovecraftian-inspired custom map built in UEFN, designed to sit comfortably within Fortnite’s established art style while introducing a darker, cosmic-horror twist. It features a custom cast of characters, including original takes on Cthulhu and Shoggoth, alongside modular environments and weapons, all built with optimisation, scalability, and clean UEFN integration in mind.

I led and supported a team of four junior and associate artists across the full production pipeline, while staying hands-on with character creation, environment art, materials, shaders, and final polish to keep everything visually cohesive and technically solid.

Tech Details:

High-to-low poly workflow · Custom rigging · UV mapping · Procedural & hand-painted texturing · Custom channel-packed texture sets · Fortnite-ready in-engine shaders ·

  • Sculpts in ZBrush
  • Modelling + Rigging in Maya
  • UVs in RizomUV
  • Textures in Substance Painter
  • Finalisation & Shaders in UEFN

💜 Concept Art: Isabel Huizen 💜

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The project was later showcased as part of a live presentation at Unreal Fest – Gold Coast 2024

Watch the Unreal Fest talk here: http://bit.ly/3Z1z9qT

Software Used

Maya RizomUV Substance Painter ZBrush Unreal for Fortnite