Guardians of Arathena - The Grey

These enemy characters were created for the stylized mobile title Guardians of Arathena, with a strong focus on squeezing as much visual quality as possible into a mobile-friendly package while giving each creature its own unique personality.

I was responsible for creating the full cast of twelve enemy characters, taking them from concept through to final in-game assets. My work included hard-surface modelling, sculpting, rigging, texturing, and animation, with each enemy receiving its own custom walk cycle and attack animation to help bring them to life.

To make the most of the mobile budget, the characters were built using a modular workflow with shared geometry, reusable UV layouts, and a single texture atlas across the entire collection. This kept the assets lightweight while also making the production pipeline faster and much easier to iterate on.

I also developed a handful of custom MEL tools in Maya to automate some of the more repetitive rigging and animation tasks, including auto-generating the IK and constraint setup for the robotic spider legs, along with tools to quickly transfer animation between matching leg chains. It ended up saving a huge amount of production time across the project.

Tech Details:

Hard-surface modelling · Mobile-optimised modular workflow · Custom MEL rigging tools · High-to-low poly baking · Procedural + hand-painted texturing · Shared texture atlas · Custom rigging · Animation

  • Sculpts in ZBrush
  • Modelling + Rigging in Maya
  • UVs in RizomUV
  • Textures in Substance Painter
  • Finalisation in Unity + Meta Horizons

🧡 Concept Art: Sarah (Delta) Kirkham 🧡

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Join one of the surviving races of a galaxy-wide extinction event, liberate world after world and experience the ultimate Tower Defense in Horizon Worlds!

You can play it here: https://horizon.meta.com/world/866671119868931/

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thanks for sharing your time! 🧡

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Software Used

Maya RizomUV Substance Painter ZBrush Unity Meta Horizon