CFMEU Mining VR

Here I worked on optimizing various assets provided through poly reduction, combining loose meshes and texture packing. I was also tasked with creating an interior cockpit for a mining digger using provided images and video references that were taken onsite, in order to recreate the asset as accurately as possible. I was responsible for creating blend shapes for the digger sticks and packaging all assets up to pass on to a DEV for implementation in Unity.

Software Used

Maya Substance Painter Unity